AI Insights · Timothy · October 2022
Top 5 iOS Simulator Games in Europe Q3 2022
Discover the performance trends of the top 5 simulator games on iOS in Europe during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 simulator games on iOS in Europe showed varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at how these apps fared.
Airport Security: Fly Safe from Kwalee Ltd experienced a significant fluctuation in weekly downloads, peaking at 91K in late July before declining to around 21K by the end of September. The app's weekly revenue also saw a downward trend from $613 in late June to $214 by the end of the quarter. However, weekly active users remained relatively high, with a peak of 142K in early August, tapering off to 56K by the end of September.
Cashier 3D by Rollic Games saw a notable increase in weekly downloads, reaching 81K in early August. Weekly revenue fluctuated, peaking at $397 in late June and then varying between $83 and $351 throughout the quarter. Active users followed a similar pattern, with a peak of 138K in early August and a decline to 47K by the end of September.
Become a Queen from SUPERSONIC STUDIOS LTD showed a strong performance in weekly downloads, peaking at 90K in early August. Weekly revenue saw a significant increase in early August, reaching $770 before declining to $38 by the end of September. Active users remained robust, peaking at 322K in early August and tapering to 225K by the end of the quarter.
Dessert DIY by Crazy Labs maintained a steady weekly download rate, peaking at 64K in late June. The app’s active users followed a similar trend, peaking at 117K in late June and maintaining around 88K by the end of September. Notably, the app did not generate any revenue during this period.
Sew 3D from Voodoo saw a dramatic rise in weekly downloads, peaking at 218K in early July but then declining to around 1.8K by the end of September. Weekly active users peaked at 305K in mid-July, gradually declining to 93K by the end of the quarter. The app’s revenue remained minimal, with a peak of $42 in late July.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.